![]() ![]() Scene Tonemapping: Improved some colour conversion operations. Scene Tonemapping: Rewrote alot of the tonemapping code. Gamma Correction: Implemented a new gamma correction curve to replace the pow function previously used, which I think yields nicer, more accurate results.Ĭolour Correction: Implemented a new curve for the pre tone mapping colour correction. Options are now (lightest, to strongest): CatMullRom, Bell, BSpline, Triangular, Cubic.īlended Bloom: Some small improvements to the bloom blending output.īlended Bloom: Added an option to directly control the level of blending to use in the bloom (BlendPower). Texture Filtering: Added Bilinear filtering to the list of texture filtering options, for use.īiCubic Filtering: Improved filtering qualityīiCubic Filtering: Added a strength param as an option, to adjust the overall level of texture filtering.īiCubic Filtering: Added a cubic interpolation type to the interpolation options. ![]() Various additions, improvements, and optimizations.Īdded support for the latest Dolphin builds, PP FW updates, and GUI functionality.įXAA: Fxaa should now produce no visible blurring whatsoever. You can keep track of latest changes at GitHub There are various options for each individual effect, that can all be adjusted in real-time, during gameplay. Or disable/enable them all at once in the general tab. You can enable, and disable each effect independently from each other. Then click of the 'config' button next to it. Then enable the shader in the OpenGL graphics options->enhancements->post-processing effect->DolphinFX.īackend->OpenGL->Configuration->Enhancements->Post-Processing Effect: select DolphinFX. If you're interested in that sort of thing, the description is below.Įxtract DolphinFX to your Dolphin-> \Sys\Shaders folder. DolphinFX is a post-processing suite for the OpenGL backend. ![]()
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